Animation Failure: This Abomination


Animation Failure: This Abomination

Captains 12 frames walk cycle. Now scrapped, it's too bouncy and happy for this genre. This is nye horror, nye serious. The chest area has way too much jiggle physics. Mistakes were made. I'm sorry overly-sexy / happy version of captain - RIP.

Bad Version Fixed Version W.I.P.

As you can see by the specimen, the original was way too cartoon-like.  Perhaps, the arms are too swingy too on the latest draft - work in progress. A 12 Frame Walk Cycle. Oh why must I torture myself with such high fidelity madness.

Background Updates

A got a sketch back from the artist I'm commissioning for a few backgrounds


The Scene Editor

Total work in progress. It's not even possible to use it yet.

[2021_11_The_Turkey_Update] - Build 86

  • Add: Started developing a tool to make scenes faster. Its just a concept at the moment, but it looks very promising.
  • Add: Trashcan, new gui to throw item back into the inventory
  • Removed: Main Menu, removed Fullscreen & Exit buttons (for now)
  • Change: Main Menu, Title Art
  • Change: Main Menu, Cursor now matches in game cursor
  • Update: Character Sprites, captain walking
  • Bug: Cursor drawn underneath textbox
  • Bug: Textbox now stretches with window size. 
  • Bug: Inventory closes if you drag out an item, but if you open it back up, it instantly closes. Fixed with a flag trigger set once opening the inventory.

Files

HTML5_Sector9_b84.zip Play in browser
Nov 11, 2021

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